LOVE GAMES
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€24.90
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Games of Love contains three exciting complete games by Emily Care Boss, a celebrated designer and theorist. The thrill of first dates, the ferocity of competing for a lover, the complexity of managing a relationship... Do you have the courage and passion needed to put yourself out there and explore these feelings?
Breaking the Ice
A game about love, for two.
2 players
requires at least 3 six-sided dice
recommended 12 six-sided dice, three of which in a different color
Every first approach with a new person is full of surprises. It is a game about getting to know one another. Sometimes even about discovering oneself. Through the ups and downs of the first three dates, the game recreates that sense of discovery in a creative and fun way.
Shoot the Moon
All is fair in love and war.
2 or 3 players
requires at least 6 six-sided dice
recommended 12 six-sided dice
Two suitors and a beloved are involved in a love triangle. Everyone wants to achieve something, but fate has a sense of irony all its own... A quick and simple game, recommended if you want to see the fiercer side of love.
Under the Skin
Who do you love?
4 to 8 players
requires at least 1 six-sided die (for the tabletop version)
New passions and secret loves arise within a group of friends, upsetting already existing romantic relationships. Will the characters choose to stay with their old partner, or will they find what they have always been looking for in the new relationship? A very intense Jeepform game about love, relationships, and commitment, also playable in a tabletop version.
Emily Care Boss
is an American role-playing game author, convention organizer, and theorist, with 6 published games to her credit, as well as various live-action or freeform scenarios. She is co-founder and organizer of the Jiffycon convention, dedicated to “indie” games, which is held annually in Massachusetts.
She has dozens of articles published in various volumes, including Push: New Thinking about RolePlaying, Playground Worlds, Immersive Gameplay: Studies in Role-Playing and Media Immersion, and the WyrdCon Companion Book.
She is also credited as a co-author of the Lumpley Principle, or Baker-Boss Principle, one of the foundations of modern role-playing game design.
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