LEGEND OF THE FIVE RINGS - THE ROLEPLAYING GAME - COURTS OF STONE
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Dangerous Games of Intrigue and Betrayal.
The mighty castles of Rokugan and their courts are the centers of government and politics in the Empire. Here, courtiers plot and scheme to destroy their enemies: every fake smile hides a deception and every shadow holds lethal spies and assassins.
COURTS OF STONE details these insidious battlefields made of words and intentions, as well as the courtiers who shape the future of the Empire and their shinobi agents. In this sourcebook for Legend of the Five Rings: The Roleplaying Game, you will find a wealth of information for running games of politics and intrigue, as well as information on the Crane Clan, including:
Valuable insights into the greatest centers of political and military power in the Emerald Empire: the mighty castles of Rokugan.
Rules for the Deer Minor Clan, plus new schools, weapons, and techniques for those who choose to battle in the courts.
Support for playing shinobi characters, including even the Mercenary Ninja, an amoral and clanless master of covert operations.
Advice for the GM, including guidance on how to run intrigues and romance-themed adventures, rules for creating your own court, and suggestions for involving shinobi characters in the game.
Core Rulebook and Dice Pack required to play.
Hardcover, 144 full-color pages, PDF included.
COURTS OF STONE details these insidious battlefields made of words and intentions, as well as the courtiers who shape the future of the Empire and their shinobi agents. In this sourcebook for Legend of the Five Rings: The Roleplaying Game, you will find a wealth of information for running games of politics and intrigue, as well as information on the Crane Clan, including:
Valuable insights into the greatest centers of political and military power in the Emerald Empire: the mighty castles of Rokugan.
Rules for the Deer Minor Clan, plus new schools, weapons, and techniques for those who choose to battle in the courts.
Support for playing shinobi characters, including even the Mercenary Ninja, an amoral and clanless master of covert operations.
Advice for the GM, including guidance on how to run intrigues and romance-themed adventures, rules for creating your own court, and suggestions for involving shinobi characters in the game.
Core Rulebook and Dice Pack required to play.
Hardcover, 144 full-color pages, PDF included.
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