Marvel United - Board Games
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Players will take on the roles of iconic Marvel Heroes and work together to stop the master plan of a powerful Villain controlled by the game. Each Villain reveals their own unique master plan, along with cards that trigger various effects and threats that represent challenges in the different areas. Heroes must carefully choose which cards to play from their unique decks, which offer not only different actions and superpowers to use, but also combine with the actions of other heroes to accomplish the impossible and save the world!
The heroes that players can impersonate are Captain America, Iron Man, Black Widow, Captain Marvel, Hulk, Wasp, and Ant-Man, while the game-controlled Villains are Red Skull, Ultron, and Taskmaster.
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The Villain always starts, with their actions managed by the Supreme Plan Deck: depending on the card drawn and placed as the beginning of the Story, the Villain can move from one location to another, apply effects that harm the heroes in various ways (called BAM! EFFECTS), or add other Thugs and/or Civilians even to adjacent locations.
The Heroes, conversely, strive to defeat the super villain to win the game! However, in order to directly damage the Villain, the Heroes must first complete at least 2 of the 3 available Missions, which include safeguarding Civilians and/or defeating Thugs. After drawing from their deck, the current player adds a card to the Story which will determine the actions they can perform: these actions can be Attack, Move, or Intervene to save a Civilian or thwart a Threat.
There are also Wildcard actions and some cards with Special Effects that differ for each Hero.
Each time 3 Hero cards have been added to the Story and resolved, 1 new Supreme Plan card is drawn from the deck, added to the end of the Story, and resolved. Upon completing the first Mission, the Villain comes under pressure and takes their turn after only 2 Hero cards! Upon completing the second Mission, the Heroes can attack the Villain directly. The Heroes are not required to complete the third Mission, because if they manage to remove all Health tokens from the Villain's board, they win the game! If, however, the Villain fulfills the conditions of the Nefarious Plot described on their board, if they have no cards left in their Supreme Deck, or if a player begins their turn with no cards in hand and in their Hero Deck, the game ends and the players are defeated!
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Contents: 7 Hero Miniatures, 3 Villain Miniatures, 84 Hero Cards, 3 Villain Boards, 36 Supreme Plan Cards, 18 Threat Cards, 8 Locations, 1 Mission Guide, 3 Mission Cards, 3 Challenge Cards, 156 Tokens, 1 Villain Dashboard, 1 Rulebook.
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