WILDSEA
Price
€60.00
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Pay in instalments with Klarna at checkout.
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Wildsea by Felix Isaacs is a roleplaying game that will take you to explore the world as you have never imagined it.
300 years ago, an event known as The Verdancy covered the world in rapidly growing vegetation, submerging all dry land beneath a blanket of fronds and branches, with the exception of the highest peaks. Since then, society has changed, adapting to the new conditions: this is the era of the Wildsea sailors, traveling the Rustling Sea aboard special ships designed to sail the sea of branches and fronds.
Wildsea is a game of exploration, of adaptation to the new conditions of eternal movement and the changing nature of the world, and of re-discovering the past, which from time to time emerges from the tangle of roots.
The manual contains:
The rules for the Wild Words system, which will allow you to create your own Wildsea sailors and have them adventure in the world of the Rustling Sea.
Specific rules for creating and managing your own ship.
Specific rules for the travel and navigation phase.
A section dedicated to the “Firefly” (the Guide in this roleplaying game), including a step-by-step explanation of how to play a roleplaying game structured around scenes and narrative arcs.
5 Regions of the Rustling Sea complete with dangers and factions, where you can set your first adventures.
Special rules for playing without a Firefly, making the game “masterless”. The Rustling Sea is an ever-evolving expanse of trees… what will you discover in its depths?
300 years ago, an event known as The Verdancy covered the world in rapidly growing vegetation, submerging all dry land beneath a blanket of fronds and branches, with the exception of the highest peaks. Since then, society has changed, adapting to the new conditions: this is the era of the Wildsea sailors, traveling the Rustling Sea aboard special ships designed to sail the sea of branches and fronds.
Wildsea is a game of exploration, of adaptation to the new conditions of eternal movement and the changing nature of the world, and of re-discovering the past, which from time to time emerges from the tangle of roots.
The manual contains:
The rules for the Wild Words system, which will allow you to create your own Wildsea sailors and have them adventure in the world of the Rustling Sea.
Specific rules for creating and managing your own ship.
Specific rules for the travel and navigation phase.
A section dedicated to the “Firefly” (the Guide in this roleplaying game), including a step-by-step explanation of how to play a roleplaying game structured around scenes and narrative arcs.
5 Regions of the Rustling Sea complete with dangers and factions, where you can set your first adventures.
Special rules for playing without a Firefly, making the game “masterless”. The Rustling Sea is an ever-evolving expanse of trees… what will you discover in its depths?
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