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Isola dei Collezionisti

Court Intrigues

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€19.90

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Court Intrigues: A Game of Strategy and Diplomacy

Welcome to the Queen's annual banquet! Send your emissaries to the royal table, earning the favor of the court. No trick is too dirty if it allows you to highlight your favorite families!

Families Struggling for Power

Carp, Deer, Toads, Hares, Butterflies, and Nightingales: at the royal court, six different families contend for the privilege of gaining the Queen's favor and seek in every possible way to disgrace rival families.

Card Game and Secret Strategies

Play your cards at the Queen's table and in your opponents' domains. You must not only try to get the highest score: as true court conspirators, your goal will be to make things difficult for your opponents by assigning them figures from disgraced families. In addition, you will have secret missions to complete during the game.

Strategic Moves and Additional Points

If you study your moves well, you will earn valuable additional points that could prove fundamental for victory!

Game Flow

Receive and play 3 cards each turn. One of them will be played at the Queen's table to change a family's influence... in a positive or negative way. The other two cards are played, one in your domain and the other in that of an opponent, and they may be worth positive or negative points, depending on the status of the respective family at the end of the game. Choose where to best place your 3 cards if you want to finish with the most points.

Strong Aesthetic Impact

Court Intrigues is a game with a refined aesthetic and quality components, such as the 90 courtier cards with foil effects and a fabric mat with illustrations of the families. Each house is distinguished by a color: blue for the Carp, dark green for the Deer, light green for the Toads, yellow for the Hares, gray for the Butterflies, and red for the Nightingales. Let yourself be enveloped by the mellifluous atmosphere of the court where courtiers and noble vassals weave their intrigues, amidst flattery and whispered slander, in a perennial struggle for power.

Special Roles at Court

The Queen's court is frequented by some prominent figures who stand out from the subjects for their special abilities: Nobles have more value in the end-of-game count, Spies are always played face down so as not to reveal their family until the end of the game, Assassins have the power to eliminate another card at the Queen's table or in the opponents' ranks, and finally Guards, once played, can no longer be removed. Will you know how to navigate this world of intrigue and conspiracy?

Game Components

  • 90 Illustrated Courtier Cards (15 cards for each family)
  • 20 Secret Mission Cards
  • 1 Fabric game mat
  • Rulebook

Don't miss the chance to immerse yourself in this fascinating game of strategy and diplomacy!

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